![]() Rogue – Marked for Death does not work with macro modifiers such as and Rogue – Vendetta The spell effects are not animating properly while spell is active.Priest – Void Eruption, with the talent Legacy of the Void, generates a warning if insanity falls below the required amount after the spell has started casting.Priest – Mind Bomb’s talent tooltip description states that it is a 2-second stun when it is 4 seconds.Priest – Creatures afflicted by Dominate Mind can still sometimes be controlled by the player while also Feared.Paladin – The level 90 Protection Paladin talent Judgment of Light debuff aura tooltip as seen by the party members shows healed for 0.Paladin – The duration of Consecration on the totem frame does not match its duration.Paladin – The debuff aura tooltip for Repentance contains a token error.Paladin – Blade of Wrath’s DoT effect is dealing less damage than its tooltip suggests.Monk – Touch of Death needs an updated tooltip to reflect 50% of your HP in damage instead of 100%.Monk – Soothing Mist lacks floating combat text on its healing events.Mage – Frozen Orb breaks invisibility and loot windows when it ticks.Hunter – Casting Dire Beast briefly disrupts the auto attack animation.Druid – The level 100 Balance Talent Fury of Elune can be cast such that it is in the trees and not on the ground.Druid – Players are not able to cast Prowl in Bear Form or in Moonkin form.Druid – Balance Affinity’s Lunar Strike doesn’t hit nearby targets similar to the Balance variant.Druid – Activating the reticle for Starfall, then finalizing the cast for Starfall when below the amount of Astral Power needed to successfully cast it, does not return an error message.Death Knight – Death Strike gives a 40% increase to Shadow Empowerment rather than 45%.Channeled spells are randomly disrupting themselves.Please be advised that this list does not include every issue that we know about, but a majority that we feel will impact you the most. Below is a list of our currently known issues.
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